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3d stylize character

It's time for Bunnies! I hope you enjoy this stylized model :) This is the first in a series, so make sure to subscribe to my ArtStation: suffy suffy to stay updated on new releases!

Key Features:

Low poly, game-ready, rigged, with PBR textures
Compatible with UE4 (version 4.20 and later) and coming soon to Unity
Fully customized character physics: breast, hair, tail, and ears simulation included
Modular system via Construction Script—easily remove components with one click! Integrated with the Master Pose Component
52 calibrated face blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware, and more (tested with iPhone 11). Perfect for facial motion capture, VTubing, VRChat, and conversation animations (see video preview)
Two custom skin options with customizable skin, eye, hair, and clothing colors using ID masks (Material instances allow for easy control of multiple parameters)
Fully compatible with the Epic Skeleton, fixing issues like incorrect finger rotations
UE4 project includes a playable character blueprint with hair, cloth, and body physics simulation—plug and play!
Full nude body mesh with nipples and breast physics (seamless neck). Great as a base mesh
Optimized version without an internal body is also included
Unit scale: centimeters. Model height: 175 cm
Custom Live Link system with pre-calibrated blendshapes built in Blueprints
Advanced rig with IK/FK controllers (.blend). Full potential unlocked with AutoRig Pro, though the rig functions well without it
Original creation from scratch—no use of Daz or other pre-made models
Separate hair cap
Polycount: 43,000 faces
Rigged in Blender
Asset Pack Includes:

Blender file with textures (4.93)
Maya files (full and optimized body versions)
FBX files (full and optimized body versions)
Unreal project (4.20)
Unity project (coming soon)
Texture pack
Blendshapes calibration data for Unreal
Thanks for your support!

suffy suffy